purplerubyred:

After I wrote this entry as a reply to another blog post, I received compliments and requests for this to be blogged separately. I eagerly oblige!

One of the biggest highlights for me at a convention is paying artists to draw my characters in their style. Over the years, I…

REBLOG | Posted 6 days ago With 33 notes
» Guide to digital art!

foo-of-the-forest:

Step 1: take out and plug in tablet

Step 2: open up art program of your choice

Step 3: pull up a reference image or two

Step 4: set a music playlist

Step 5: scroll tumblr dash for 3 hours

Step 6: cry

» art, mass production, and you

roachpatrol:

I think one of the most fundamental misapprehensions people have about the value of commissions is that no one really gets told how mass production defrays costs to the consumer. So, when they see the prices for custom artwork online, they expect the retail prices they see in stores, and it doesn’t work like that.

You go to the poster section at wal-mart. There’s an amazing poster there. It’s got dragons. It’s got wizards. It’s huge. It’s, what, 12 bucks? Awesome, good deal. You can afford that. It’s as much as three or four cheeseburgers, dang, that’s some serious amounts of art. 

You go on the internet. Some asshole wants 12 bucks for a crappy sketch of one character sort of standing there. What the fuck? It looks like crap. It’s nothing compared to the poster you just bought from a store. If that dragon poster is worth 12 bucks, this dumbass sketch should be one buck. Maybe fifty cents. That’s if you’re being generous. You don’t even get a print, it’s just going to be a file on your computer, it’s not even actually real! What a rip off.

The thing is, that sketch took an hour, or two hours, or maybe even four hours. The artist drew it for a fraction of minimum wage. Drawing is hard. It took thousands of hours and a really special kind of dedicated self loathing to learn to do that. It might have taken thousands of bucks of tuition money, which means semesters, which means years of early mornings and late nights and maybe even some crying here and there.

Your dragon poster was not made by a guy who got paid 12 bucks. Your awesome dragon poster was made by a guy who got paid hundreds of bucks. Maybe thousands. Because a company paid him, and then turned around and made even more thousands of dollars off that artwork, by selling instances of it to multiple people, 12 bucks at a time. It’s called mass production, and it leaves the general public with no real clue as to the sheer amount of time and effort and skill that goes into every single thing they can buy for the price of a couple cheeseburgers. 

Artists who work on commission don’t generally have the advantage of mass production. Every picture is made new and custom for each client. Instead of charging the hundreds of dollars an hour a professional artist could ask for from a company, we’re asking for just enough to get by, and sometimes a hell of a lot less than that. Because it’s what people will pay, because it’s what they think art is worth, because it’s what a lot of young, naive, desperate artists are willing to agree their art is worth, and because there’s always going to be some kid who thinks they’re being ripped off because they don’t really get what they’re being asked to pay for.

I should have some pithy and clever thing to say here to wrap it up but all I can think to say is basically the whole situation is sad and scary and I hope eventually we’ll all have a better way to deal with each other, and everyone will be a lot clearer on what it takes to do art and to get art. 

Thank.

lucifersalterego:

anatomicalart:

briannacherrygarcia:

itscourtoon:

bathsabbath:

thorhugs:

compactcarl:

egriz:

im not even an artist and these prices are hurting my feelings 

This is what I have to dig through every time I look for new jobs to apply for.

For non-artists, let’s give you a little perspective.

For me, an illustration takes a bare minimum of 6 hours. Mind you, that’s JUST the drawing part. Not the research, or the communications, or gathering information. Just drawing.

That’s if it’s a simple illustration.

My art deco or more detailed stuff can take 20+ hours each.

Even simple, cartoony things still take at least 3 hours.

Let’s go with the second one. 2 illustrations for $25. Figuring 6 hours each. 12 hours total, for JUST the drawings. That’s approximately $2.08/hour. 

Asking these prices is an insult. But what’s even more hurtful is there are people out there that will take these jobs. Which only encourages rates like this to be acceptable. And there are people who will try to say these are just what you have to do to get started.

I believed that. So my first coloring gigs were just $10/page. The day someone offered me $25/page for just flatting work, I realized just how wrong I’d been. I’m still not making the rates I’d like, but now I refuse anything below $25/page. Because there is value in my time.

In any standardized industry, even ones that pay piece rate over hourly, these numbers are criminal.

Do your fellow artists a favor. Never accept jobs like these. There are others that pay legitimate rates. Or at least closer to legitimate.

Such baby bullshit. Don’t even get out of bed for these rates.

    If you are an artist who wants to make money off their art, I highly suggest you buy The Graphic Artist’s Guild Handbook. It goes in depth about copyright issues and even contains contract and model release templates. The 2013 book *I believe* states the average professional charges $72 an hour. This article calculated that to make a 40k annual salary you would need to charge about $60 per hour.

  After graduating from Art Center in 2012, I think I asked for somewhere between $35-45 an hour and got laughed at by multiple big name clients, which was infuriating, sadly expected, and terrifying with over $100K worth of student loans staring me in the face. If they tell you it will be “great exposure” that’s a red flag. Ask yourself how their exposure can compare to your Tumblr, Twitter, Instagram, Pinterest, Flickr and Facebook pages combined? 

And when you do get a decent paying gig, PROTECT YOURSELF. You have the right to negotiate and revise a contract. Do not start a job until you have a contract signed. If they don’t provide you with one, MAKE ONE. And make sure you have your bases covered. You can specify in a contract that maybe two revisions are included in your cost, and if they ask you to revise the piece more than twice, they will have to pay extra. In terms of payment schedule, I usually do the 50/50 Method (50% before, 50% after) or the 3/3/3 Method (1/3 before, 1/3 in the middle, 1/3 after all work has been received). Both of those are pretty standard in the industry, as they guarantee you will get compensated for your time, even if the job goes bad.

Remember you have a skill, and you have spent time honing that skill and you deserve to be adequately paid for that time and effort. You will have clients dismiss you because, honest to God they think, “Well, I could do that if I wanted. Hell, my five year old does it now.” No they can’t, because they didn’t, they don’t, they won’t and they probably never will. And good luck hiring a five year old. They can’t keep a fucking deadline.

And in a last ditch effort they’ll say, “But that drawing only took you an hour!” Son, that drawing took me 20. fucking. years.

10 Dollars for 1 minute of animation.  Oh my god my heart.  It took my team 6 months and a team of 12 to make a 4 minute short. 

The Graphic Artist’s Guild Handbook

I second this book! I’ve had it for several years now, and it’s been a HUGE help in my work as a freelance artist. It gives great advice on what to charge for different areas of art!

Please remember. Your art is worth a respectable payment! Accepting ridiculously low prices actually hurts the arts/illustration/animation communities because it makes employers believe they can employ people without offering decent pay.


Check the internet if you need help figuring out what you should be charging for your commissions. Invest in the books that will inform you professionally, and put your foot down if you think someone is trying to cheat you out of your time and hard work.
You have a right to refuse a job, and/or request decent payment. If your employer denies a you decent pay, well then they’re probably not a very good employer.
Do not undersell your skills. it is bad for the art community and you are worth more then that.

Okay but $2.08 is about what restaurant servers make per hour, and as we all know they can’t survive without tips. So yeah, that’s really fucked up.

coffeeandcockatiels:

tenakiluvsyou:

preservedcucumbers:

A simple PSA, lest your tail-sporting character look like they’re walking around with a really long poop hanging out of their pants.

XD

Urk…

The second one is actually anatomically correct. You’d have to either have a second spinal extremity, de-attach the spine from the sacrum, or somehow get rid of the entire sacrum—which is a large chunk of the pelvis and one of the last bones in the spine. It’s the bone that supports the spine and attaches it to the pelvis. Without it, you destabilize the entire skeleton. It’s that hard place nestled between our booty cheeks that always makes us uncomfortable on hard seating.

The tail would logically extend from the sacrum—that’s where the coccyx protrudes from. The tiny tail piece left over from our ancestors. That’s where the tail protrudes from on non-humans, and yeah, that makes it a “butthole tail.”

Sorry to add the commentary but I study anatomy and it’s hard to overlook stuff like this. I feel that misinformation should be stopped whenever possible.

Sketch dump!

From top and left to right:

Liligant; Aegislash; Oshawott; Inkay; Matoi Ryuko; Ralts and Abra; Drayden; random OC trainer; my half-elf ranger; Lt. Surge

REBLOG | Posted 1 week ago With 3 notes
tags: #my art

fabelschwester:

Coloring Tips & Tricks #1 – Preparation and Setup (Photoshop)

Larger Version here on DA

Useful links:

Color wheel Plugins:

PaintersWheel

Magic Picker

Great Brush collections:

Brushes by Gawki

Brushes by Feohria

Jaime Jones' and Maciej Kuciara's brushes from this list

Have fun :)

REBLOG | Posted 1 week ago With 4,601 notes

z-raid:

fucktonofanatomyreferences:

A glorious fuck-ton of perspective angle references (per request).

[From various sources.]

Sources:

wannabeanimator:

Wave Speed Paint in Photoshop | Aaron Blaise

REBLOG | Posted 2 weeks ago With 691 notes